Extensive experience in ROBLOX game development since 2013, specializing in character mechanics, animations, and custom movement systems. Created numerous commissioned projects and demonstrations, showcasing expertise in Lua programming and game design principles. Additionally, I have worked with Blender, completing various commissions involving 3D modeling, rigging, and animations.

Monster Animation System
Commissioned work featuring actions for fantasy creatures. Created animations for a Goblin throwing rocks and a Troll swinging a tree log

Horse Movement System
Implemented state-based animations including idle, walking, running, and jumping. Developed custom vehicle-like movement mechanics

Dog Character Movement
I developed a custom character movement system for a dog as part of a commission, including crouching, sprinting, and swimming mechanics. This included designing the animations, rigging, and programming the movement controls

Character Movement System
Developed comprehensive character movement including ragdoll physics, walking/running states, and camera effects